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Kill House Schematics

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Post  BNFox Fri 04 Jul 2008, 00:34

Just an idea for those of us that cannot make it out as often, or those that are thinking of coming out to Stateline for a great night in the CQC house. Would it be at all possible if someone could upload the schematics of the Kill House so we can study the layout and/or formulate strategies for defense and breaching. I know personally the first time i went in to breach and defend i had a pretty hard time because i had no clue where to go and where rooms reached to other rooms. Knowing the layout would have help a ton. I personally love to have a plan for every possibility. I know most of you know the House like the back of your hand but this would be a great tool for those that may not. I even pulled up the satellite image of Stateline before i even came out to play the first time (it was very outdated but you can never be under prepared). So just an idea, one that i hope can become a reality. Have a great 4th everyone!

-BNFox
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Post  Penny Fri 04 Jul 2008, 08:35

Thank the Gods, someone that is thinking like me!

I second this idea!!!!
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Post  Jason@Statelineairpark Fri 04 Jul 2008, 14:03

Ill get those up soon
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Post  Sgt. Viper Wed 09 Jul 2008, 16:16

Here is the rough idea of the Kill house layout. It's not the best, but you can get an idea of where you are going.

Kill House Schematics Killhouse


Last edited by Sgt. Viper on Thu 10 Jul 2008, 12:10; edited 1 time in total
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Post  Penny Thu 10 Jul 2008, 11:24

You made a great layout. Bravo!!! Everything is there!!!
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Post  Greybush Fri 11 Jul 2008, 21:47

study this layout well. There will be a quiz at the end of the week.
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Post  Penny Fri 11 Jul 2008, 22:06

Yes sir..will be ready for the test......on my next visit to the field!!!!!!!!
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Post  Jason@Statelineairpark Sat 12 Jul 2008, 07:51

Very good drawing Viper!

Thank you,
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Post  Sgt. Viper Sun 13 Jul 2008, 09:15

Thanks Jason, I figured some of the new people need to know where they are going in the kill house.
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Post  BNFox Mon 21 Jul 2008, 16:42

Thanks alot Viper, this schematic helped alot to explain where to go and where to set up shop for attacking and defending, so thank you for putting this up!

-BNFox
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Post  RazoR Fri 25 Jul 2008, 15:28

The two or three times I have played in the kill house it was kind of dissapointing. The reason was the attacking team couldn't get inside. I'm not trying to talk down on the kill house. I was just wondering if that is common? If so, I recomend placing some more obstacles in that large entrence. If that's not the case, just forget I even posted. lol.

Lookin' forward to the next game out there.
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Post  TeamPrecisionIT Fri 25 Jul 2008, 18:55

That's one of the main objectives when it comes to 'storming' the house. Sitting there taking and giving fire is not the way to take over in a close quarter environment. The only way to do it is to go in hard and fast. Take out the preliminary targets and then get in there. So no more obstacles would help. All it will do is give you more places to just sit there and do the same thing. Shoot, move, communicate remember that and you will do fine.

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Post  Penny Sun 27 Jul 2008, 10:22

I LOVE the kill house. Many times I was on the team taking the kill house and we lost people but we still made it inside. Make a plan, you know the problems of getting in, put several on the fron line to charge in knowing their going to get shot. This is a deterrent and alows others to scurry past them to get in and clear rooms but remember that there is always a chance someone will bake it behind you group once inside so leave someone back to keep watch. Plan, Move, Communicate and most of all, Have fun but learn from any mistakes made! This will help in making better plans next time.
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Post  Sgt. Viper Sun 27 Jul 2008, 17:10

The reason why I put the layout up on the forum was to help others make a plan. Like everyone else has said, Shoot, move, and communicate. Also, never underestimate your opponent. Be sure to know who you are going up against, know what they are capable of. Here is a simple example: One of the games I played recently, I went up against OGR, two of the members live with me, and we had just baught a claymore. I was on the attacking team, and I had made a plan, not to charge into the killhouse not knowing where the claymore was. I had an idea but I wasn't sure, so I told my team to watch where they step, and do not run in without looking first. Just simple things like that will save you in the long run.
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Post  Sgt. Viper Sun 27 Jul 2008, 17:10

The reason why I put the layout up on the forum was to help others make a plan. Like everyone else has said, Shoot, move, and communicate. Also, never underestimate your opponent. Be sure to know who you are going up against, know what they are capable of. Here is a simple example: One of the games I played recently, I went up against OGR, two of the members live with me, and we had just baught a claymore. I was on the attacking team, and I had made a plan, not to charge into the killhouse not knowing where the claymore was. I had an idea but I wasn't sure, so I told my team to watch where they step, and do not run in without looking first. Just simple things like that will save you in the long run.
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Post  BNFox Sun 27 Jul 2008, 23:32

Yeah I was on that attacking team, and knowing the layout and having Viper inform us about the claymore prevented us from a quick failed entry and a total team wipe. Instead we played it cool and hung in the yard and wait for OGR to come out, which slowly some did. So using a plan and communication, with prior intel helped us do better that if we had no intel at all. So it all comes down to planning. We did fail to enter the Kill House that time, but OGR are a pretty sneaky bunch! So i am thankful for any intel that comes my way, not matter how small it may be.

-BNFox
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Post  Sgt. Viper Mon 28 Jul 2008, 00:43

My point exactly, point proven. CASE CLOSED!!!!!!! Lol
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