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Rules to read

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Rules to read Empty Rules to read

Post  Greybush Tue 11 Mar 2008, 22:53

1) Eye protection will be worn at all times in gaming areas. Eye Protecion must have the ANSI Rating of Z87.1 1989 or up and at least a 4mm lens. Wire mesh masks are also permitted. All eye protection must have a full rubber or foam seal around the goggle. Safety glasses are not permited. All factory foam must be in place. Full face protection is not required but strongly recommended such as a Balaclava.

2) All full auto AEGs will not shoot over velocities of 380 fps.

3) All airsoft guns will be chrono'd before use on the field. Gas Non/ Blowback handguns included.

4) Safety Kills will be taken in engagement distances of 10" or less. When you encounter an enemy player and have his back to you within 10' Safety kill should be shouted and the enemy player should submit. It is the sole choice of the player to submit. If you commit to a safety kill, follow through and be prepared to shoot the player if they do not submit.
Your muzzle should be on target {center mass}and you should move aggressivly towards them shouting "SAFETY KILL! SAFETY KILL! IF YOU MOVE I WILL FIRE ON YOU!".

5) Hit calling/Safety kill submission: All kills will be one shot one kill unless medics are in play. When you are hit or safety killed, you will raise you weapon above your head and call hit and then proceed out of the playing area saying "Dead man walking". If medics are in play and you're wounded, you will take a knee at the point of where you were hit. You will not communicate with any other player except the medic only to give your position. You cannot give a position of any enemy player while you are wounded. Once you have recieved medical treatment you can become an active player from that point.

6) Respawns: Respawn points for the grass field are the bases on both ends. You cannot respawn at an enemy's base. Respawns are instant, all you have to do is tag your repawn point and you can rejoin the game.

7) Intentional head/faceshots are prohibited. All shots should be placed from the neck down.

Gun hits do not count, you must be hit on your gear or body in order to be out or wounded. UNODIR- Unless otherwise directed.

9) Pistol Kills can be taken at any distance. Players should give the enemy player a chance to surrender under Safety Kill rules.

10) Anytime 2 players run into each other at the same time and it is not safe for any of them to engage the opposite player "PARLEY" will be called. Both players will return to respawn and then rejoin the fight. Refs will determine Parley.

11) Magazines will be removed from all airsoft guns and safeties in the on position when in safezones.

12) (NO EXCEPTIONS- VIOLATORS WILL BE BANNED/PROSECUTED)
All personal pyrotechnics are prohibited. Flashbang Trainers can/will be deployed by Instructors/Law Enforcement Officers. Example: TG6 trainers are approved for use at MBPB. Cold Burn Smoke grenades {paintball/airsoft type only} must be deployed by MBPB RCO's/Staff when it is safe to do so.
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Rules to read Empty Re: Rules to read

Post  Penny Wed 23 Jul 2008, 18:31

Hmm..the rules are posted here, I guess people need to read them.
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Rules to read Empty Re: Rules to read

Post  BNFox Thu 24 Jul 2008, 02:00

Yep, the rules are here and if anyone is looking for the Kill House Rules, Greybush just put them up under a sticky on the Airsoft General section. That way we can all be on the same page at the field no matter what game is going on. Thanks again Stateline for caring about your players.

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