Kill House Schematics

Go down

Kill House Schematics

Post  BNFox on Fri 04 Jul 2008, 00:34

Just an idea for those of us that cannot make it out as often, or those that are thinking of coming out to Stateline for a great night in the CQC house. Would it be at all possible if someone could upload the schematics of the Kill House so we can study the layout and/or formulate strategies for defense and breaching. I know personally the first time i went in to breach and defend i had a pretty hard time because i had no clue where to go and where rooms reached to other rooms. Knowing the layout would have help a ton. I personally love to have a plan for every possibility. I know most of you know the House like the back of your hand but this would be a great tool for those that may not. I even pulled up the satellite image of Stateline before i even came out to play the first time (it was very outdated but you can never be under prepared). So just an idea, one that i hope can become a reality. Have a great 4th everyone!

-BNFox
avatar
BNFox
private

Posts : 18
Join date : 2008-06-28
Age : 38
Location : Virginia Beach

View user profile

Back to top Go down

Re: Kill House Schematics

Post  Penny on Fri 04 Jul 2008, 08:35

Thank the Gods, someone that is thinking like me!

I second this idea!!!!
avatar
Penny
Corporal

Posts : 104
Join date : 2008-05-25
Age : 50
Location : in your nightmares

View user profile http://www.geocities.com/ombres_haven/

Back to top Go down

Re: Kill House Schematics

Post  Jason@Statelineairpark on Fri 04 Jul 2008, 14:03

Ill get those up soon
avatar
Jason@Statelineairpark
OGR Special Ops
OGR Special Ops

Posts : 190
Join date : 2008-03-24
Age : 41
Location : 3.5 seconds from entering your room

View user profile http://www.statelineairpark.com

Back to top Go down

Kill house layout

Post  Sgt. Viper on Wed 09 Jul 2008, 16:16

Here is the rough idea of the Kill house layout. It's not the best, but you can get an idea of where you are going.



Last edited by Sgt. Viper on Thu 10 Jul 2008, 12:10; edited 1 time in total
avatar
Sgt. Viper
private 1st class

Posts : 71
Join date : 2008-06-02
Location : Virginia Beach

View user profile

Back to top Go down

Re: Kill House Schematics

Post  Penny on Thu 10 Jul 2008, 11:24

You made a great layout. Bravo!!! Everything is there!!!
avatar
Penny
Corporal

Posts : 104
Join date : 2008-05-25
Age : 50
Location : in your nightmares

View user profile http://www.geocities.com/ombres_haven/

Back to top Go down

Re: Kill House Schematics

Post  Greybush on Fri 11 Jul 2008, 21:47

study this layout well. There will be a quiz at the end of the week.

_________________
**Elements in time wear all things, As are we nothing but dust waiting on the wind*
** Young and fast in life is excitement, Getting old is the art of survival*
avatar
Greybush
OGR Gangster
OGR Gangster

Posts : 338
Join date : 2008-03-03
Location : everywhere and nowhere

View user profile

Back to top Go down

Re: Kill House Schematics

Post  Penny on Fri 11 Jul 2008, 22:06

Yes sir..will be ready for the test......on my next visit to the field!!!!!!!!
avatar
Penny
Corporal

Posts : 104
Join date : 2008-05-25
Age : 50
Location : in your nightmares

View user profile http://www.geocities.com/ombres_haven/

Back to top Go down

Re: Kill House Schematics

Post  Jason@Statelineairpark on Sat 12 Jul 2008, 07:51

Very good drawing Viper!

Thank you,
Jason
avatar
Jason@Statelineairpark
OGR Special Ops
OGR Special Ops

Posts : 190
Join date : 2008-03-24
Age : 41
Location : 3.5 seconds from entering your room

View user profile http://www.statelineairpark.com

Back to top Go down

Re: Kill House Schematics

Post  Sgt. Viper on Sun 13 Jul 2008, 09:15

Thanks Jason, I figured some of the new people need to know where they are going in the kill house.
avatar
Sgt. Viper
private 1st class

Posts : 71
Join date : 2008-06-02
Location : Virginia Beach

View user profile

Back to top Go down

Re: Kill House Schematics

Post  BNFox on Mon 21 Jul 2008, 16:42

Thanks alot Viper, this schematic helped alot to explain where to go and where to set up shop for attacking and defending, so thank you for putting this up!

-BNFox
avatar
BNFox
private

Posts : 18
Join date : 2008-06-28
Age : 38
Location : Virginia Beach

View user profile

Back to top Go down

Re: Kill House Schematics

Post  RazoR on Fri 25 Jul 2008, 15:28

The two or three times I have played in the kill house it was kind of dissapointing. The reason was the attacking team couldn't get inside. I'm not trying to talk down on the kill house. I was just wondering if that is common? If so, I recomend placing some more obstacles in that large entrence. If that's not the case, just forget I even posted. lol.

Lookin' forward to the next game out there.
avatar
RazoR
private

Posts : 19
Join date : 2008-07-14
Age : 29
Location : Chesapeake VA

View user profile

Back to top Go down

Re: Kill House Schematics

Post  TeamPrecisionIT on Fri 25 Jul 2008, 18:55

That's one of the main objectives when it comes to 'storming' the house. Sitting there taking and giving fire is not the way to take over in a close quarter environment. The only way to do it is to go in hard and fast. Take out the preliminary targets and then get in there. So no more obstacles would help. All it will do is give you more places to just sit there and do the same thing. Shoot, move, communicate remember that and you will do fine.

Damian

TeamPrecisionIT
OGR Special Ops
OGR Special Ops

Posts : 113
Join date : 2008-04-12
Age : 35
Location : Virginia Beach

View user profile

Back to top Go down

Re: Kill House Schematics

Post  Penny on Sun 27 Jul 2008, 10:22

I LOVE the kill house. Many times I was on the team taking the kill house and we lost people but we still made it inside. Make a plan, you know the problems of getting in, put several on the fron line to charge in knowing their going to get shot. This is a deterrent and alows others to scurry past them to get in and clear rooms but remember that there is always a chance someone will bake it behind you group once inside so leave someone back to keep watch. Plan, Move, Communicate and most of all, Have fun but learn from any mistakes made! This will help in making better plans next time.
avatar
Penny
Corporal

Posts : 104
Join date : 2008-05-25
Age : 50
Location : in your nightmares

View user profile http://www.geocities.com/ombres_haven/

Back to top Go down

Re: Kill House Schematics

Post  Sgt. Viper on Sun 27 Jul 2008, 17:10

The reason why I put the layout up on the forum was to help others make a plan. Like everyone else has said, Shoot, move, and communicate. Also, never underestimate your opponent. Be sure to know who you are going up against, know what they are capable of. Here is a simple example: One of the games I played recently, I went up against OGR, two of the members live with me, and we had just baught a claymore. I was on the attacking team, and I had made a plan, not to charge into the killhouse not knowing where the claymore was. I had an idea but I wasn't sure, so I told my team to watch where they step, and do not run in without looking first. Just simple things like that will save you in the long run.
avatar
Sgt. Viper
private 1st class

Posts : 71
Join date : 2008-06-02
Location : Virginia Beach

View user profile

Back to top Go down

Re: Kill House Schematics

Post  Sgt. Viper on Sun 27 Jul 2008, 17:10

The reason why I put the layout up on the forum was to help others make a plan. Like everyone else has said, Shoot, move, and communicate. Also, never underestimate your opponent. Be sure to know who you are going up against, know what they are capable of. Here is a simple example: One of the games I played recently, I went up against OGR, two of the members live with me, and we had just baught a claymore. I was on the attacking team, and I had made a plan, not to charge into the killhouse not knowing where the claymore was. I had an idea but I wasn't sure, so I told my team to watch where they step, and do not run in without looking first. Just simple things like that will save you in the long run.
avatar
Sgt. Viper
private 1st class

Posts : 71
Join date : 2008-06-02
Location : Virginia Beach

View user profile

Back to top Go down

Re: Kill House Schematics

Post  BNFox on Sun 27 Jul 2008, 23:32

Yeah I was on that attacking team, and knowing the layout and having Viper inform us about the claymore prevented us from a quick failed entry and a total team wipe. Instead we played it cool and hung in the yard and wait for OGR to come out, which slowly some did. So using a plan and communication, with prior intel helped us do better that if we had no intel at all. So it all comes down to planning. We did fail to enter the Kill House that time, but OGR are a pretty sneaky bunch! So i am thankful for any intel that comes my way, not matter how small it may be.

-BNFox
avatar
BNFox
private

Posts : 18
Join date : 2008-06-28
Age : 38
Location : Virginia Beach

View user profile

Back to top Go down

Re: Kill House Schematics

Post  Sgt. Viper on Mon 28 Jul 2008, 00:43

My point exactly, point proven. CASE CLOSED!!!!!!! Lol
avatar
Sgt. Viper
private 1st class

Posts : 71
Join date : 2008-06-02
Location : Virginia Beach

View user profile

Back to top Go down

Re: Kill House Schematics

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum